![]() For instance a leaderboard refreshing every 16ms degrades readability … and if content is complex … drills performances down. Tuning the refresh rate will both benefit about performances and readability. I gave a big focus on dashboard refresh rate tuning in this release allowing to tune whole dashboard sections much more conveniently. Fix : Fixed a crash on AMS2 when going online.Fix : Combined gap return sometimes “0 lap”.Fix : getleaderboardcarclasscount syntax description update.Fix : Improved car class text color picking algorithm.Fix : Standard windows fonts cleaning and exclusion improvements (independently of the file names).Fix : Clear better collected opponent data on session restart/change.Fix : ACC crash fix when fast forwarding in a replay.Fix : unable to determine some games installation folder.Fix : Web rendering error fix : ‘Collection was modified’.Fix : getopponentleaderboardposition_playerclassonly was not giving the expected result.Feat : Game launcher : Support “hybrid” platform games for automatic start (Detect automatically either windows store or steam) : FH4, FM8.Feat : Added Smartcool LCD support (with partial draws disabled out of box).Feat : It’s now possible to define car class color overrides in a dashboard.Feat : BestSessionSplits and BestSessionSplitsSameClass addition (and related ncalc/js functions). ![]() Feat : WPF chart rendering rewrite from the ground to get it lighter on dashboards.Feat : Added result caching optimization of formula results using repeatindex (benefits in high number repetitions contexts such as leaderboards).Feat : Moved global simhub settings in a child window.Feat : Single class race does not override anymore the map dot colors.Feat : Dash studio refresh rate setting rework and tips.Added Forza Motorsport 23 track id support (allowing to keep track of generated maps).Added Forza Motorsport 23 Tyre wear support.Fixed Forza Motorsport 23 UDP data alignment.Feat : added method getleaderboardcarclassopponentscount.Feat : Raw screens (Vocore, usbd480) now also appears as “standard devices”.Feat : Added more devices status logging,.Fix : Standard windows Fonts embedded in dash cleaning could crash dash imports due to file locks (does not happen on all computers apparently).Fix : Forza Motorsport 23 : force reset map between races and/or disconnects.Using the example above, I can change all PhotoShop files by running git lfs migrate import -include="*.psd".Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.1.3 – 9.1.4 – ![]() , you can use the git lfs migrate command to update the large object pointers to Git LFS. So, if you install or enable after the fact, you’ll need to do one more thing. This is because the commit history is already written. But, what if you forgot to track files in a repository? Or even forgot to install Git LFS on a new machine? If you do, you still may receive an error like the one below: ![]() The above is assuming you’ve thought about using Git LFS before attempting to commit changes. This means you’ll still need to use the command git add marketing\logo.psd to add the logo.psd file to your commit changes. Remember, just because you’re tracking the file(s) with Git LFS does not mean they are added to your change list. Finally, you’ll want to be sure the changes that Git LFS made to the. To do that, just use git lfs track "*.psd". So instead, you can use wildcards to track all. However, this can become cumbersome as you add more PhotoShop files. As an example, if I have a file called logo.psd in a marketing folder, I’ll use the command git lfs track "marketing\logo.psd". Next, in each repository with large files, you’ll want to track the files that are over the size limit. You only need to run this once per user account and not per repository. First, go to a command prompt and execute git lfs install. Once you’ve downloaded and installed Git LFS, it’s quite easy to get started. You can download the latest version by visiting. Git LFS is an open source project originally developed by GitHub. Git LFS allows storing of files up to a couple of GB. By default, GitHub only allows you to store files up to 100 MB in size. Git has a large file storage system that allows you to store large files, such as Adobe PhotoShop files, within Git.
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